![]() ![]() Only last week, we launched No Mans Sky on a whole new platform. It single-handedly lets you explore systems guarded by much bigger enemies than you can take on directly, and it makes scouting, smuggling, and blockade running missions (or really any mission where shooting isn't required) downright trivial. As part of the new Living Ships update, No Mans Sky just got a brand new story mission. It works on everyone, and the only penalty to using it (other than not being able to fire weapons) is a small drain on energy and fuel which ramscoops and a decent generator can counteract. ![]() The Cloaking Device obtained as part of the Free Worlds Reconciliation story.This starts getting costlier to pull off in story missions towards the end of and after the Free Worlds storyline (and in the future the Republic and Syndicate storylines), thanks to missions beginning to require the use of jump drives, who are considerably harder to acquire in any numbers than crew and a fleet of 20-ish captured pirate warships, but costlier does not mean impossible. As a result, you can bring a fleet of 20-some-odd captured pirate warships with only default equipment down on any enemy fleet and wipe them out with sheer numbers. ![]() Unlike Escape Velocity, there's no hard limit to the amount of escort ships you can employ as long as you can afford the associated crew costs, and crew are cheap as long as you only need them for a day's worth of fighting. ![]()
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